#include //defines structs for socket handling #include using namespace std; typedef struct sockaddr_in SockAddrStruct; typedef struct hostent HostInfoStruct; class TcpClient { public: TcpClient(); ~TcpClient(); void connectToServer( string &hostname, int port ); void disconnect( ); void transmit( string &txString ); void receive( string &rxString ); string getCurrentHostName( ) const; int getCurrentPort( ) const; private: string currentHostName; int currentPort; int currentSocketDescr; SockAddrStruct serverAddress; HostInfoStruct * currentHostInfo; bool clientIsConnected; int receiveBufferSize; };